eSports are, simply put, electronic sports. Competitive gaming tournaments were held in several leagues, with teams and players vying for first place. Grand prizes, as well as the honor of being declared winner, are up for grabs. You can find eSports everywhere from online forums to online casinos
The greatest players are essentially vying to be the best in the world in their chosen sport. The winning teams or players might win millions of dollars in prize money, as well as additional cash from sponsorship, endorsements, and team pay.
Intel began promoting eSports in 2007 at CEBIT, with the first Intel Extreme Masters gaming championship. Players always wanted to prove that they were better than their buddies, therefore competitive gaming has been existing as an idea for a long time before then. But it’s been going on for a lot longer.
What is the Scope of eSports?
eSports is a rapidly expanding sector in terms of both popularity and revenue. In 2021, the global income of eSports was predicted to be 865 million. According to Statista, the worldwide industry for eSports will be worth over a billion dollars in 2022.
Event attendance is growing at major stadium contests as fans make an effort to see their favorite teams participate, but internet streaming is also on the increase. 60 million unique people turned in to witness the 2018 League of Legends Mid-Season Invitational, ingesting a total of 363,000,000 hours of content.
There were 46 million unique online viewers for the Intel Extreme Masters World Championship 2017. Both of these events drew much more views than President Trump’s broadcast inauguration, demonstrating the industry’s importance.
Globally, 474 million people are expected to watch eSports in 2021. According to a YouGov poll published in 2017, just about 7% of British adults (about four million individuals) had watched eSports gaming. The United States still lags behind other countries who take eSports far more seriously as a country.
Around 45 percent of individuals in China, for example, have watched eSports on the internet. However, interest in eSports and competitive gaming is expanding in the United Kingdom. Thanks to the growing popularity of video game broadcasters, YouTuber content providers, and Twitch, to name a few factors.
Intel’s Scott Gillingham told us in 2018, “The United Kingdom is the world’s fifth-largest gaming market. It all boils down to individuals purchasing games and the necessary technology to play them. The eSports sector is still developing, and it is still undeveloped in comparison to other regions of the world. The United States is one of the most popular gaming countries in the world, with a thriving eSports business.”
This year has seen a significant increase in the popularity of eSports in the United Kingdom. With the likes of ESL One, we’ve seen more competitions. It’s the first time ESL has purchased a major in the United Kingdom. It was one of the fastest-selling ESL tournaments in history, selling out in less than 24 hours. Over 24,000 individuals attended the three-day event. We’re seeing the business and community in the UK develop, as well as more eSports events coming to the country.
What Does the Market Look Like?
The scale of gaming markets in the UK and throughout the world is examined by Newzoo. A lot of it is determined by game sales and statistics obtained from firms like ESL. According to Newzoo data, there were approximately 33 million gamers in the United Kingdom in 2017. 12 million of them play on a computer. That’s something we’re seeing more of. PC gaming is also up two to three percent year over year, according to the report.
People are watching and following eSports and gamers, and a lot of it is PC-based. They’re also learning a lot about how to have the greatest experience this way. This is probably why we’re seeing the PC gaming market increase a little as well.
To give you an indication, our gaming side of the business is seeing double-digit growth. That progress is seen on a regular basis.”
A simple Google search for the term “lol” demonstrates how popular eSports has grown. This search no longer yields a meaning for the acronym (laughing out loud), but instead a huge array of League of Legends-related results. For a long time, the game has been one of the most popular in eSports.